Our heroes are invited to appear before Queen Titania to explain why they have come to The Summer Court. But first, they have some time to kill, so they go shopping. Ularalu buys a pixie-sized necklace and a small diamond so she can cast Chromatic Orb. Jace peruses various books.
It’s time for the audience with Titania! Inquisitive courtiers gather around as Maximilien Delacroix tells Titania that he and his friends have come because they’ve heard so many good things about the craftsmanship in this realm. Titania asks if there’s anything in particular they’re interested in, but no one wants to reveal any more in public. Jace asks for a private audience, the mysterious ranger apologizes for the wizard’s forwardness, and Titania politely declines. The courtiers snicker at the newcomers’ awkwardness.
After the audience is over, our heroes are approached by an elf and a pixie, both clad entirely in black. They introduce themselves as Fafnir and Belladonna, emissaries of the Gloaming Court. They offer to help, claiming that unlike the courtiers of The Summer Court, they will be straightforward. Our heroes decline their offer, and Fafnir makes a few ominous remarks before leaving. Ularalu and Jace ask Sinoqui Amakiir to show them the Nahre Lotus pools. The mysterious ranger remains behind.
The Nahre Lotuses are as beautiful as advertised. The broad leaves of the Nahre Lotus stretch approximately 3 feet long and 2 feet across at their widest point, and its blossoms frequently reach the size of a man’s head. The leaves are emerald green and refract light much like gently moving water. The petals on the Nahre blossom, which has no stalk but rather rests directly on the leaves, are a brilliant pink and gold, like clouds during a tropical sunset. An elderly faun approaches Jace, and begins to speak to him about the lotus plants, his life’s work. Jace listens eagerly for several hours.
Meanwhile, the mysterious ranger seeks out other residents of the prime material plane. He finds a human, who is initially quite friendly, but when the ranger refuses to give his name, his new friend’s disposition quickly turns cold. The ranger looks around for someone else to talk to. Shenal Liadon approaches. The elf is concerned that the ranger and his friends will damage the wilderness when they go exploring. Shenal offers to provide guidance, and invites the ranger to his learning center. Maximilien declines the offer, and says he does not intend to leave town.
Yet another character approaches our mysterious ranger. This one introduces himself as Prince Isolin, and offers to help with our heroes quest. The ranger politely declines the offer, with the excuse that he needs to consult with his friends first.
Meanwhile, Ularalu has grown tired of hearing Jace and the faun talk about plants. She lies down to sleep. Suddenly, she is awakened by a tap on the shoulder. It’s her old pixie friends, Mustard and Peaseblossom! They ask her how she’s doing and if she’s still lighting things on fire. The conversation turns judgemental very quickly. “Fire hurts people. It’s not the pixie way.” say Ularalu’s well-meaning friends.
The mysterious ranger hears a mysterious voice in his head. “Follow me to find out more,” it says. The ranger goes and gathers his friends. Ularalu is happy for an excuse to leave, but Jace says he will take a different path, and continues talking to his new friend about horticulture.
The pixie and the ranger are led to a secluded area of the Summer Court. “When you need me, I will be there,” says the voice.
Our heroes are in a hard spot. No villainous figure has jumped out from behind a bush, chortling and clutching a bottle of poison. There are no trustworthy NPCs to get orders from, except for Sinoqui, and she isn’t being very helpful. There isn’t even an Uncle Paco’s to go to. Perhaps sensing their dilemma, Prince Isolin stops by again. He lets it slip that he is the son of Titania and Oberon. This earns him a small bit of credibility, and our heroes listen to him instead of find excuses to ignore him. They even tell him that they are looking for whomever poisoned their city. He says that only a member of the Gloaming Court could have done such a dastardly deed. Perhaps if they went to the nearest Gloaming Court outpost and asked around, they could find out more. But before they venture into the wilderness, they should visit Shenal’s learning center. They might learn something.
Shenal kindly teaches the heroes how to dig a latrine and construct a lean-to. They decline further lessons. Shenal assigns a fellow member of his order, an elf by the name of Lucian, to go with the party, and help them navigate the wilderness in a caring way.
Our heroes set out toward the outpost. They meet a young, elven boy playing the flute in the middle of the woods. The boy introduces himself as Rathal and offers to be a guide through the forest.
The forest gradually turns into swampland. As the party wades through the marsh, they come across three beautiful singing women. They invite the party to join them, but Lucian and Rathal are not fooled. They know that these women are sirens, and lure unwary travelers to their doom. Our heroes try to pass by, but the sirens will not let them. In the fierce battle, Ularalu and the mysterious ranger are both trapped by flower nets and stabbed repeatedly. They collapse from their injuries, but the others rescue them before they bleed out. With the sirens dead, our heroes find a place to rest and regroup.