Okknos Prime: Bonifant

Warforged, Dragonborn, and Fire Snakes
Lookin' Like a Fool with Your Crumpet on the Ground!
  • Suddenly, a strange construct bursts from the ruins of an abandoned dockyard. It slams a piece of lumber into a bystander, who falls to the ground with a sickening thud. A hush falls over the crowd for a brief moment, but it is quickly replaced by screams as people race to get away from this monstrosity.
  • Collin, Keryassa, Gabriel, and the ranger engage the construct. After a brief skirmish, Keryassa’s flames immolate the strange creature. She takes a closer look, and realizes that she has just killed a warforged. Gabriel declares the bystander dead.
  • A group of guards ride up on horseback. Their medic, a dwarf, announces that the bystander will be alright. Their leader thanks the party for stepping in when everyone else fled. She introduces herself as Maria Pontmercy and tells them to come by the guardhouse later if they would like more work.
  • Collin goes to look for Pierre DuPont. He takes his new friends with him. When Pierre gets up to greet Collin, he drops his crumpet on the ground. Collin and Pierre make small talk intermingled with racist remarks about non-humans. Collin suggests that his family will be happy to buy spices from the DuPont spice company, and the two men part on good terms.
  • A messenger comes looking for Keryassa. He tells her that Maria Pontmercy would like to see her. Her friends are welcome to come along as well. The party heads to the guardhouse. Once there, Pontmercy tells the party that Ambassador Luminaar Flameheart’s son, Sashi, has been kidnapped. The ambassador will not tell the city guard any details about the kidnapping, saying that they should be able to find his son without his help. Pontmercy thinks that a fellow dragonborn will have better luck. She also tells them that she suspects The Iron Circle and Pierre DuPont.
  • The party heads to the dragonborn embassy. They are ushered into the courtyard, and Luminaar appears on a 2nd story balcony to speak to them. He will not tell them anything about the kidnapping until the party proves themselves. Luminaar’s guards release a fire snake from a cage, and the party battles it. After it proves immune to Keryassa’s flames, she hits it in the throat with a crossbow bolt. At this, Luminaar calls off the fight, and says that the adventurers have proven themselves. He explains that Sashi is fond of Bonifant’s crepes, and snuck out to have some, without his personal bodyguard. Luminaar shares Pontmercy’s suspicions of The Iron Circle and Pierre DuPont.
  • The adventurers head to Uncle Paco’s Crepe Stand. They talk to Uncle Paco, who confirms that Sashi and Pierre were at the crepe stand earlier today. He also says a bald, working class man got up shortly after Sashi left and followed him. The party enjoys some crepes and rests.
  • Gabriel thinks an employee of his father’s, Jean-Baptiste Yount, matches the description of the man who followed Sashi. They go visit Gabriel’s father, who tells them that Jean-Baptiste did not come to work because he was sick.
  • The party goes to visit Jean-Baptiste at his home. Keryassa hides outside. He admits that he is not sick, and that he had more important things to do. After a few racist remarks by Collin, Jean-Baptiste admits that he kidnapped Sashi, and the Pierre DuPont is the mastermind. He tells Gabriel that his family should fall in line with The Iron Circle or else. Gabriel says he will talk to his father.
  • The party goes to visit Pierre DuPont, who eventually proudly admits to orchestrating the kidnapping. Collin asks to see the dragonborn hatchling. Pierre says he will have to talk to his superiors. The party leaves and informs Pontmercy. She wants to arrest Pierre immediately, but they convince her to arrest Jean-Baptiste instead, in the hopes that Pierre will panic and move Sashi from his hiding place.
Memoir of a Dragon
.... cheese?

Year 97, May 25th.

Guard Commander Pontmercy has sent her guards to arrest Jean-Baptiste. Gabriel Beaumont appears to have disappeared with them, I wonder if he is leading them there, following them or if he simply wandered off. While we have been waiting, a man referred to as Father Anders entered the guard house to introduce a Lucas Delacroix to Collin Adhemar. Lucas Delacroix apparently has a clan member that was also preyed upon by this Iron Circle. I find his sudden entrance and connection to the Iron Circle to be suspicious. I suspect that the church supports the Iron Circle and is attempting to supplant a spy. However, Collin seemed to embrace the newcomer upon hearing that he was a cleric. I will withhold judgement for now.

Collin, Lucas Delacroix, clan-less, and I have been waiting until the timing seemed appropriate to seek out Pierre DuPont. Before they were able to begin pursuit of the subject, though, the clan-less suggested that we obtain… cheese. While I appreciated the opportunity to indulge in a delicacy referred to as a crepe earlier today, I was unprepared for the frequent grazing of these mammals. During our search for dairy products, we came across Gabriel Beaumont who joined them in their quest. Once they located and consumed their cheese, we all began the hunt. – leave this part out in the memoirs.

Collin found DuPont exceptionally easily. I was watching from a distance. Pierre DuPont was moving quickly with servants carrying bags, it was clear that he had heard the news and intended to remove himself from the city. Collin approached and engaged DuPont in friendly conversation. DuPont did not appear thrilled to be conversing when he obviously wanted to be running; however, Collin’s words apparently put DuPont at ease to the point where he followed Collin willingly. I was both impressed, and concerned, with Collin’s ability to gain the trust of such a human. I wondered if perhaps we were being led into a set-up arranged by this DuPont and Collin. It seemed so, as Collin led DuPont and his servants down an alleyway.

I had envisioned witty banter followed by a fight and DuPont’s capture. Instead, Collin announced that he would be arresting DuPont, DuPont mumbled/whispered back gloomily, and then DuPont surrendered. – embellish this part of the story in the retelling.

After spending a ridiculous amount of time trying to decide what to do with Pierre DuPont, a piece of planning that you would think we would have completed before seeking him out and instead of eating cheese, Gabriel Beaumont suggested bringing him to a tavern. I thought it was a wretched idea, what sort of tavern would allow you to bring an obvious prisoner inside? Apparently, Gabriel knows exactly what sort of tavern. A disgusting place where no one of proper birth or clan would ever dream visiting, I’m beginning to wonder what sort of places these people will lead me. I thought it would be simple enough to hand DuPont over to Guard Commander Pontmercy, but they apparently do not trust those in her command. Collin believes that her subordinates will either leak information or allow DuPont to escape.

They will be interrogating DuPont for information. I do not believe this vile human will tell us anything now that he is aware the others are working with a member of a noble Dragonborn clan. His fear of my kind is apparent, though I rather welcome it.

This is, without a doubt, the worst tavern I have ever seen. Gabriel seemed right at home in this dismal location. He obtained a room for us, but then remained below to drink at the bar. I do not know how he can tolerate the stench. In the room upstairs, we attempted to question DuPont, he leaned back on the bed in the room we had rented, and he fell through the floor. Crashed right through the floor, onto a table in the tavern area below. Collin, the noble that keeps poorly masquerading as a ruffian, attempted to leap after DuPont through the floor and only injured himself in the process. Jumping through floors in disgusting bars is an act best left for hooligans and clan-less. In fact, the thugs at the table actually attacked Collin, likely out of a desire to steal his fine clothing and money. Five against one, after Collin had already injured himself after the fall, they quickly knocked Collin unconscious. Lucas, the cleric that Collin was so enthusiastic about, decided not to use his healing ability on Collin. Instead, he merely wrapped the wounds and stabilized him.

I briefly considered setting the tavern ablaze to stop this DuPont from escaping, and cleanse this world of its existence, but remembered that my kind aren’t welcome in these parts and setting fire to buildings will not build me the sort of reputation I desire. Instead, I tried to set only DuPont on fire. I succeeded on catching his clothing on fire, but I forgot that he was already effectively stopped, dropped, and rolling. It was less successful than I’d hoped. Thankfully, Gabriel Beaumont’s decision to remain downstairs proved advantageous. Gabriel was able to stop DuPont’s escape as well as calm the angry mob in an astonishingly smooth gesture. Beaumont announced to the bar patrons that DuPont would be buying everyone drinks, and would buy two drinks for the patrons who had been interrupted by a fallen bed. DuPont’s protestations were rapidly drowned out by raucous applause from the bar.

Year 97, May 26th.
We could not leave DuPont at that tavern, as we had drawn far too much attention to ourselves. So, instead, we decided to do what we should have done in the first place: turn him in to Guard Commander Pontmercy. On our way, we met the repercussions of our lack of subtlety. A group of bandits, or thugs, or something accosted us. It was quite unfortunate, given that we were traveling with a prisoner and an unconscious nobleman. Lucas finally discovered his healing talents and brought Collin back to health. We managed to fight them off fairly successfully, though I received several wounds as a result of my impressive use of magic. I discovered that Collin also has healing magics, as he tended to my wounds with just a touch of his hand.

I had feared that DuPont had escaped, but Gabriel managed to surprise me once again. The silver-tongued noble-clanned thug had broken DuPont’s legs! Astounded and delighted, I congratulated Gabriel on his quick thinking. Such a brutal solution would not have occurred to me, but it was quite effective. Lucas tended to the wounds to ensure that DuPont didn’t die of shock. We turned him in to the guard on duty at the Guard Commander’s station, where Gabriel nearly admitted to smashing DuPont’s legs. Gabriel is the most confusing thug/noble that I’ve ever met. He shifts between witty and eloquent, brilliant, thuggish but effective, and utterly senseless. I advised the guard that we had been attacked and DuPont’s legs were broken during the scuffle. Not a lie, not a truth.
With DuPont safety in custody, we decided to find the foreman. The others suggested that we begin at the warehouse.

We arrived at the warehouse only to find it abandoned. It is late at night, so that really shouldn’t be so unusual. I had simply imagined that criminal organizations would be working by sinister candlelight. Lucas was able to determine that the shop was closed in a leisurely fashion, so they were likely unaware of the evening’s events. The question is… now what.

A Warehouse, a Farmhouse, and a Mansion
Introducing Jace and Ives!
  • The PCs begin investigating the warehouse. After some deliberation, Gabriel picks the locks but does not enter. Collin and Keryassa enter the warehouse, while everyone else hides outside.
  • Collin and Keryassa enter Pierre Dupont’s office. They find a strongbox, a few shipping manifests, and an employee directory. They note the address of Pierre’s foreman, Heracule.
  • Someone is approaching! Gabriel attempts to make a bird call to warn his companions, but fails miserably. No one is sure exactly what he was trying to do.
  • The new arrivals are Maria Pontmercy and two new characters: Jace, a member of the elven delegation to Bonifant, and Ives Sévère, a new volunteer in the city guard.
  • Pontmercy explains that Pierre DuPont has divulged the location of Sashi Flameheart, the kidnapped dragonborn. In the interest of secrecy, Pontmercy sought out the PCs instead of mustering the city guard. She correctly guessed that they might be investigating DuPont’s warehouse.
  • The PCs and Pontmercy head to a farmhouse outside town. They begin snooping around, but are quickly spotted since they are carrying torches.
  • After a brief fight, the farmhouse guards are dispatched. Everyone enters the house, and after a brief search, Lucas discovers a trap door leading to a cellar and Sashi. The dragonborn hatchling is relatively calm, although his arms are bandaged. He does not recall any useful information about his kidnappers.
  • The PCs head to the dragonborn embassy to return Sashi. His father is grateful for his return, but does not give a reward. He explains that this is the responsibility of the city guard. Pontmercy tells the PCs to come to the guardhouse in the morning for their reward. The PCs remember to open the strongbox they stole from Pierre. It has money and several love letters addressed to Lucas’ cousin, Idelle Delacroix.
  • The next day, the PCs go to see Idelle. They are shown into the Delacroix family manor by a foppish doorman. Idelle receives them in the parlor. She is accompanied by a mysterious bodyguard. Gabriel tries the cucumber sandwiches and doesn’t like them. He is unable to contain his disgust. A servant kindly asks him if he would like a drink. Gabriel gulps down the offered wine.
  • Collin, Lucas, and Keryassa question Idelle about The Iron Circle, Pierre, and her father’s disappearance. Initially she denies knowing Pierre, but after the PCs produce the love letters, she admits to being acquainted with him. She makes a dismissive remark about Pierre belonging to the lower classes, so Gabriel decides to steal her silverware. He is caught by a servant, and politely forced to drop the stolen goods.
  • Idelle explains that she does not know anything about her father’s disappearance. Lucas notices that she does not appear particularly concerned. When Idelle explains that her mother has been in poor health since her older brother ran away from home, Lucas notices the mysterious ranger attempting to suppress a reaction. The other PCs express the disgust with a person who would abandon his family like that.
  • The PCs say goodbye to Idelle, and leave the mansion. The servants keep a watchful eye on Gabriel until he is off the grounds. After some time, the PCs are met by a messenger from Maria Pontmercy. They head to the guardhouse. Pontmercy sends them to the quartermaster, Imara Adelin, to receive their reward. They get a sizable sum of money, a potion, and a magic backpack that has the drawback of affecting the bearer with a sense of distaste.
  • Pontmercy asks the PCs for help with another issue. Avourel Nuvian, the son of Pontmercy’s old elven friend, Leena, has been missing for several days. The PCs go and speak to Leena, who tells them that Avourel went missing after going to a market stall that is selling discounted food to nonhumans. She told him it sounded too good to be true, but he ignored her. The PCs set out in the direction of the stall.
Meldy and the Woodsouls
RIP elven bystander :'(
  • The PCs spot some suspicious looking humans in the marketplace. Lucas, Collin, and Ives approach them and begin talking. The humans are not interested in talking. Gabriel goes over the to market stall and talks to the owner. He is also not interested in talking. Gabriel steals an apple from his stand. A fight breaks out after the PCs refuse to back off.
  • The bystanders flee the market square as fighting erupts. Keryassa hits a fleeing elf in the back with a fire bolt. He collapses and does not get back up. Collin’s spear glows with radiant energy as he strikes down a thug in one blow. The two remaining melee fighters engage Collin and Ives, while the four other enemies support them with healing spells. Jace, Keryassa, and Lucas support Collin and Ives, while Gabriel goes after the ranged combatants.
  • In the middle of the fight, the shopkeeper collapses to the ground, and someone begins dragging him away. Jace goes to investigate. He attempts to slow the person down by shooting ice at her. It does impede her progress somewhat, but she continues dragging the shopkeeper, and warns him, “don’t interfere.” Jace’s sleep spell is ineffective.
  • The rest of the party finishes the fight, and everyone except Gabriel goes to help Jace. Gabriel questions the one survivor, then kills him in cold blood. Collin eventually convinces the interloper that they are on the same side, and after further coaxing she reveals that her name is Meldy.
  • Meldy explains that she is investigating some mysterious arcane signs in Bonifant. She invites the PCs back to her base of operations. It is in an abandoned building. She examines Gabriel’s stolen apple, and determines that it is coated in poison. This poison will turn the eater into a wererat.
  • The PCs wake up and question the shopkeeper, Fabien DuPrie. He eventually admits that The Iron Circle is trying to turn the nonhumans of Bonifant into wererats. The PCs force him to help them by setting up a meeting with his contact in the Iron Circle. Fabien explains that he normally meets his contact in an alleyway at midnight. The PCs make him set up a meeting for the coming night.
  • The PCs are unsure how to cure the people who are currently infected. Meldy says that a cure probably exists, but she does not know what it is. Keryassa suggests asking her employers, the Woodsouls, for help. They own a potion shop, so they may know something about remedies. Meldy agrees to come along and help as well.
  • Meldy and the Woodsouls get to work on researching a cure. Meanwhile, Gabriel goes to check on his father, Nicholas, to see if he is OK. Nicholas is fine, but Gabriel is evasive when he is asked what he is up to. The rest of the party completes various errands as they wait for midnight.
  • The party travels to the alleyway, where Fabien explains that he normally meets his contact alone. Most of the party withdraws to a block away, while Collin waits just around the corner. Gabriel pretends to be drunk, and lies at the entrance to the alleyway.
  • Fabien’s contact appears on the rooftops above the alleyway. He jumps down and runs Fabien through, killing him. The party rushes to confront him, and recognizes him as Idelle Delacroix’s bodyguard. After a brief skirmish, the bodyguard teleports back to the rooftops and withdraws.
Sewer Crawl
The Iron Circle Strikes Back!
  • After talking things over at Uncle Paco’s, the party goes to check on Meldy and the Woodsouls. They have created a cure for wereratism, but they need someone to test it on. So, they give a few vials to the party, and ask them to seek out wererats in the sewers. Before heading into the sewers, they borrow some silvered weapons from the Town Guard.
  • After a few brushes with some nasty creatures in the sewer system, the adventurers stumble upon two wererats. They are drunk with the power that their new forms have bestowed upon them, and refuse to cooperate willingly. After a brief skirmish, they are subdued, and are force fed the potions. The potions work quickly, and soon the two wererats turn into a dwarf and a elf. The elf is in fact the child Avourel, who is quickly returned to his mother. The dwarf is rather belligerent, and is turned over to the Bonifant city guard.
  • At the guardhouse, Maria Pontmercy tells Gabirel that the Iron Circle has attacked the Beaumont family shipping business, as well as the Temple of Torm. Collin’s fellow paladin-in-training, Ashoulla, as well as her friend Imara the quartermaster have volunteered to guard the temple against further attack. Gabriel takes off running for his father’s place of work. He finds the place smashed up, but his father, Nicholas, is unharmed. Nicholas tells Gabriel that the thugs who destroyed his storefront did so in retaliation to Gabriel’s meddling. He also reminds Gabriel that his mother died because of her meddling in similar affairs and pleads with his son to lay low. Gabriel says he must honor his mother’s memory and leaves. Collin tells Nicholas that he should leave town for his own safety.
  • The party then heads to check on the Woodsouls. They find several dead bodies outside the potion shop. Collin heads in cautiously, and discovers Meldy and the Woodsouls hiding behind the counter. They explain that the Iron Circle sent men to bust up the Woodsouls’ shop. After further questioning, Meldy reluctantly reveals that she killed the men outside with lightning magic after they threatened the Woodsouls.
  • With Gabirel, Collin, and Keryassa’s loved ones accounted for, the party heads to the Delacroix family manor. They discover it unharmed. The party decides to question Idelle about her bodyguard’s nighttime activities. She will only speak to her cousin, Lucas. Everyone else is allowed to wait in the foyer, except for Gabirel, who must remain outside the manor grounds due to his attempted theft the last time he was allowed inside.
  • Idelle does not think her bodyguard could be up to anything nefarious. She warns Lucas not to interfere with the Iron Circle. However, Lucas believes it is possible she is being coerced.
  • With that, Collin announces that he is inviting the party to witness him swear his oath as a paladin. Everyone heads to the Temple of Torm to do just that. Collin recites his oath, and Father Anders presents him with an ornate spear. Collin reveals his true name is Saint.
Lord Bullywug and The Dark One
Keryassa spills the beans
  • At their usual meeting spot, the party discusses what to do. Gabriel offers to track down information on Idelle’s bodyguard. He goes to meet his contact in the Bonifant underworld, Selker Falwythe. He finds him passed out in The Priest and Knight Inn. Selker does not know anything about Idelle’s bodyguard, but after some coaxing, a few gold pieces, and the half-believed promise of more, he agrees to look into it.
  • Meanwhile, everyone else decides to go meet Maria Pontmercy. She is not at the guardhouse, instead she is overseeing the distribution of anti-wererat potions in the very same square where the tainted food was sold. Pontmercy has a new mission for the PCs, and a new associate, a talkative dwarf named Jocq D’Gemseer.
  • Pontmercy explains that people have been disappearing on the road to Donavan’s Crossing. The PCs agree to investigate, and ask Pontmercy for a cart, which she agrees to lend them.
  • The PCs go to pick up the cart from Imara. She is her usual grouchy self, but she agrees to lend them a horse too. Jocq flirts with her.
  • The PCs head toward Donavan’s Crossing. Jocq and Gabriel ride in the front seat and catch up. Apparently the two were already acquainted. Jocq admits to assaulting his father, a well-known jeweler in Bonifant. Jocq is dressed modestly, but Gabriel makes no attempt to hide that he is a warrior. The PCs journey south for a day without incident until they come across a solitary human being attacked by frog men.
  • Gabriel leaps from the cart and charges towards the battle. The frogmen flee at his approach. Keryassa and the mysterious ranger work together to bring down one of the frogs. The man explains that he is a merchant from Donavan’s Crossing, and was planning to sell goods in Bonifant. His backpack is full of rustic wooden carvings. Saint buys them all, and then demands a third of his money back for protection. He relents on his demand once it becomes obvious that the rest of the PCs plan to use the merchant as bait for the frogmen.
  • The plan works, and the PCs quickly dispatch the attacking frogmen. The last one surrenders and begs for his life. He explains that prisoners are brought before Lord Bullywug to appreciate is splendor and majesty, before being sacrificed to The Dark One. After some debate, Saint demands that the frogman lead him to The Dark One’s cave. The frogman agrees under threat of being punched repeatedly in the face. Ives and the merchant head towards Bonifant.
  • The PCs find a bedraggled vampire inside the cave. He is quickly defeated, as Saint channels the wrath of Torm to smite the vile creature. Feeling triumphant, the PCs turn around to find another, well-dressed vampire. “Thank you for taking out the trash,” he says.
  • The vampire and Gabriel pump each other for information; Gabriel gets the vampire to think they are from Donovan’s Crossing. He is about to offer the PCs and ultimatum, but, he spots Jocq trying to launch a sneak attack. Battle ensues, and the vampire quickly proves his superiority. He calls a truce to the fighting and asks more questions. Keryassa tells him about the recent threat of wererats in Bonifant, and how it was solved using potions. The vampire wants to know who made the potions. Keryassa will not tell him. The vampire casts a charm spell on her, and Saint attacks the vampire again.
  • Saint tells everyone else to run. Everyone flees except for Keryassa, who is still transfixed by the Vampire’s spell. She answers the vampire’s questions, but the vampire cannot hear her, because Saint is shouting at the top of his lungs. The vampire knocks Saint out, and he can finally hear Keryassa say, “Meldy and the Woodsouls.” “Was that so hard?” asks the vampire. Then he drops Saint’s bleeding body, turns into a bat, and flies away. Jocq sees the bat, realizes that the vampire is gone, and returns and stabilizes Saint.
The Return to Bonifant
  • The PCs immediately set out for Bonifant, hoping to foil the vampire’s dastardly plans. Keryassa is particularly anxious to leave.
  • The party hops in the cart and soon overtakes Ives and Bartholomew the rural merchant on the road. After about an hour of traveling, Gabriel notices the horse is tiring. So, the horse and cart are abandoned by the side of the road.
  • After several more hours of travel, other members of the party begin to tire, Ives in particular. Keryassa urges everyone on. Saint exhorts his fellows. “Now is the time for sacrifice.” He helps Ives keep up with the rest of the group.
  • The party is still three hours away from Bonifant, and they decide to fire a flaming arrow into the air in the hopes of attracting help. Instead, they attack a pack of wild dogs. The dogs are defeated, but Keryassa is seriously wounded. She finally agrees to a short rest. After an hour, she urges everyone to press on.
  • Unfortunately, after another hour of walking, more and more of the party lags behind. Keryassa debates the wisdom of going on by herself, but decides to remain with the group while they rest for the night.
  • It is late morning when the party finally arrives at the walls of Bonifant. They head straight for the Woodsouls’ shop. It is a pile of smoking rubble. Four half-elven soldiers are keeping watch. They seem to have been expecting Keryassa and her friends and direct them towards Maria Pontmercy.
  • Pontmercy is busy dealing with the wererat situation. She explains that Woodsouls’ shop was attacked in the middle of the night, and much of the wererat potion was destroyed. Gabriel gives Pontmercy his personal supply. Keryassa asks about the Woodsouls. Pontmercy will only say that they are safe. She explains that Keryassa and her friends may still be under the influence of the vampire. She asks the adventurers to find Meldy. She can make new potions much quicker than anyone else.
  • The adventurers head to the abandoned house where Meldy led them when they first met. The staircase to the 2nd floor is destroyed. Everyone is investigating and discussing how this could have happened, when Meldy pokes her head out of a hole in a ceiling and tells everyone to be quiet. Then she throws down a rope for everyone to climb up. Everyone except Keryassa is exhausted from last night’s forced march, but after some time, and some heavy lifting from Saint, everyone is on the 2nd floor.
  • Meldy looks like she has been in a fight. She sports torn clothes and several bandages. She refuses Lucas’ offer for healing though. She explains she cannot travel in the open, so she cannot meet with Pontmercy. To do so would invite another confrontation with the vampire. The PCs take the opportunity to interrogate Meldy on her purposes for being in the city. Meldy explains that she cannot divulge any of this information while the threat of the vampire charming the PCs remain. She does ask the PCs for help though. She asks them to hide a message under the stairs at The Priest and Knight Inn, and she asks them to investigate a mason’s house. It is exuding a demonic aura.
  • Everyone except Keryassa, who is above running errands, and Ives, who goes to rest, heads to The Priest and Knight Inn. They meet Gabriel’s contact, Selkar Falwythe, inside. After some brief negotiations, Gabriel bums 15gp off of Saint to pay Selkar for his information on Idelle Delacroix’s bodyguard. They find out the following facts about him. His name is Kai Lang. He is from the Yamabushi Islands to the east. He began working for the Delacroix family about two months ago. Before that, rumor has it that he was a hired assassin. He is also an enforcer for the Iron Circle, and one of their most feared warriors. Saint buys everyone drinks, and Gabriel drops off Meldy’s message.
  • Lucas, Saint, Gabriel, and Jace meet back up with Keryassa, and they head for the mason’s house. Saint pretends to be a member of the nightwatch, following up on a noise complaint, and the party bluffs their way inside the house. The mason, Urbain Roche, allows everyone to search the house, but when Lucas discovers a hidden passageway in the basement, Urbain and his two friends attack.
  • The party makes quick work of Urbain, but several other humans come running down the secret passageway. After a fierce battle, these five newcomers are also dispatched. Keryassa is briefly knocked unconscious. Saint leaps over some ball bearings to deliver the death blow to the last enemy combatant. As he stands in the doorway with his dying foe at his feet, he senses a fiendish aura of evil and madness from down the hallway.
A Hero Falls

Saint stood in the entrance of a hallway. He quieted his senses, and once again searched for the presence of evil. The presence hit him like a ton of bricks. He had never sensed wickedness like this before. He almost felt a tangible pressure as he stepped into the hallway and urged his friends to follow. Tentatively, they did so.

Saint stopped in front of a door. “The great evil is certainly behind here, friends. Let us go and vanquish it.” Saint attempted to open the door, but it did not comply. He began kicking the door, but it did not give way.

Gabriel looked away from the paladin, and saw a small, grotesque figure standing further down the hallway. “Come this way,” it squeaked. “Why, what’s down there?” Gabriel asked. “It’s a surprise,” squawked the creature. “I think it’s a quaist,” said Gabriel to the rest of the group. With a final “come, come,” the quasit disappeared around a corner. Gabriel and Jace began to follow the creature as Saint finally knocked the door down.

“Come friends, a great evil awaits,” commanded Saint. “The quasit told us to follow it,” complained Gabriel. “What if it ambushes it while were fighting this ‘great evil’?” “We should deal with the lesser threat first,” added Jace. Saint replied “Then we may be too weak to deal with the greater threat,” and strode in the direction of the evil presence. Keryassa, Ives, Lucas, and Maximilien followed close behind, while Jace and Gabriel headed in the direction of the quasits.

Peering around the corner, Gabriel saw a disturbing sight. A man stood in the center of the room with his arms suspended from the ceiling. The mark of The Iron Circle was branded into his bare chest. Four quasits clung to him, pawing at him, massaging him, and whispering dark secrets into his ear. Undaunted, Gabriel drew his scimitars and strode into the room.

Meanwhile, the others encountered one of the most fearsome creatures they had ever seen. Standing eight feet tall, the monstrous demon resembled a cross between a frog and a lizardman. Its armored scales glistened, and its large toothy mouth gaped below a pair of hungry, reptilian eyes. A horrible stench of rot and decay wafted from its body. With a cry, Saint charged the fiend. He dealt it a grievous blow, but the demon returned the favor with its teeth and claws. With a healing touch, Lucas helped Saint back to his feet. Maximilien and Keryassa attacked the creature, but its scales protected it from the worse of their assaults. Still weak from exhaustion, Ives hung back and pleaded with his friends to flee.

Gabriel cut down the first quasit in front of him, but the others disappeared. Before he could react, one appeared behind him and raked its claws through his leg. The wound was not deep, but Gabriel felt his mind and reflexes slowing. “Their claws have poison,” he shouted. The madman in the center of the room cackled as he restored the quasits’ health. “Kill him!” shouted Gabriel to Jace. Another quasit fell, but their continued pinpricks were slowing draining the fighters strength. He fumbled for a health potion, then retreated behind the wizard. Soon, Jace also felt the effects of the quasits’ poison coursing through his veins.

In the other room, the fell demon once again knocked Saint to the ground. Roaring in triumph, it turned its attention toward Keryassa. The dragonborn could not long withstand the demon’s fury. Maximilien rushed to her side and administered a healing potion. Then, drawing his sword, he turned to face the monster. Lucas helped Saint to his feet. “I cannot heal you again, Saint. My magical reserves are depleted.” “Then I must make this final blow count,” replied the paladin. With that, he charged toward the demon, running it through, and dealing the final blow.

Meanwhile, one final quasit remained. It continued to elude the wizard’s and fighter’s attempts to silence it. Finally, with the great evil vanquished, the paladin appeared and ended the demon’s miserable existence. The adventurers eagerly began looting the remains of their fallen enemies. Lucas found a strange, yellow diamond on the body of the great demon. After examining it, he discovered it had the power to summon a earth elemental one time. In the other room, the adventurers found a chest with gold coins, quartz stones, and an unsigned note. It read, “Master Telesphore, I hope this letter finds you well. There is much to discuss. I apologize for not coming in person, but I have much to do. The wererats have not had the effect we hoped for, but they have distracted the guard enough for our purposes. Continue to work on summoning demons to augment our ranks. Delacroix will supply you with any reagents or materials you require. Soon, the Iron Circle will make its move. Bonifant will be ours, and shortly thereafter, all of Vitalio as well. We will be able to rebuild this city as it was meant to be. Remain patient, my friend, for just a while longer.”

After pondering the note, licking their wounds, and exploring the rest of the secret basement, the adventurers decided they should remain in case other Iron Circle agents came to investigate. The next day, Gabriel went to deliver news of their triumph to Meldy. He found her in her usual haunt, but with a companion! Gabriel recognized the newcomer as the infamous mercenary Revy the Hunter. His attempts at conversation were characteristically rebuffed. His offer of assistance was rejected as well. Dejected, Gabriel left, but not without giving Meldy a means to contact him and his friends. “The bard Selker Falwythe knows how to get in touch with me.”

The rest of the day passed uneventfully, and the adventurers decided to take more direct action. The note they had uncovered was yet another piece of evidence connecting the Delacroix family to the Iron Circle. So, the adventurers returned to the Delacroix manor for a third time.

Idelle recieved the adventurers gracefully. Saint and Idelle made small talk while they waited for tea. Once Saint’s tea was prepared to his liking, he handed Idelle the letter claiming she was supplying the Iron Circle with reagents to summon demons. Idelle denied doing any such thing. Then, the adventurers turned their attention to Idelle’s bodyguard, Kai Lang. “We can stop playing games now, we know who you are and who you work for,” said Lucas. “Shut up and die,” retorted Lang. Over Idelle’s protests, battle was joined.

The adventurers rained arrows, lightning, and fire upon Kai Lang. He dodged some blows and absorbed others. He advanced upon the paladin. Saint managed to deflect some blows, but the ones that landed carried more than just steel. Kai Lang’s blade was coated in poison. Within only a few seconds Saint’s heart stopped, and Lucas lay unconscious as well. Kai Lang’s triumphs were not without cost however. Wounds covered his body and his breath came in ragged gasps. He turned to taunt the survivors over the death of their friends, but the words never left his mouth. “Shut up!” yelled Maximilien, as he loosed an arrow towards the man. The arrow pierced his throat, and Kai Lang collapsed, his lifeforce ebbing into the ground. The battle was over, but at great cost.

“What have you done?” asked Idelle. “As soon as the Iron Circle finds out, they will kill my father, my mother, and everyone here. We have no time; we must leave at once, and rescue him before the messengers from the Iron Circle arrive. I will make preparations.” With that Idelle left the room. The survivors debated whether she was leading them into a trap, but decided to go with her. First though, Pontermercy had to be warned, and Saint’s body needed to be taken to the Temple of Torm. As the adventurers prepared to exit the Delacroix manor, they saw the household staff leaving as well, their belongings on their backs. A few carried Idelle’s bedridden mother out on a litter. Another servant informed them that horses were waiting for them. Idelle was against informing Pontmercy, and claimed that the Iron Circle had spies among the guard. Keryassa insisted, but agreed to go by herself to attract less attention. Everyone else headed to the Temple of Torm on Saint’s final journey.

A Noble Rescue
  • The party leaves Bonifant with Idelle. They follow her lead towards the house where she says her father is kept. On the way, they are ambushed by goblins, which are quickly dispatched.
  • Once they are within sight of the house, Idelle, the human members of the party, and those who can pass themselves off as humans, approach the house. The others remain at a distance. Idelle bluffs her way into the house, then Jocq and Keryassa attack, while the other party members turn on the guards inside. The Iron Circle guards are quickly dispatched.
  • The touching Delacroix family reunion quickly turns sour when Foulques accuses Idelle of voluntarily giving him over to the Iron Circle. Idelle claims that she only did so because the Iron Circle threatened to kill him. A captured Iron Circle guard claims Idelle is one of the leaders of the Iron Circle. Keryassa lectures Idelle on proper respect for the family patriarch and suggests that the Delacroix family could have fled Bonifant.
  • Jocq finds his kidnapped sister working in the kitchen. She seems to be ok, but does not have any useful information.
  • The party heads back toward Bonifant. On the way back, they are ambushed by an ice wizard and a dwarf with a strong Vitalian accent. They claim to have been sent by the Iron Circle. The dwarf is scolded for working for an organization that hates his kind, but he says he loves the money. After some close calls, especially for the party’s horses, their two assailants surrender. Lucas executes the dwarf. The wizard, Jacqueline, is allowed to live. She says she is an assassin for hire, and offers to assassinate the party’s enemies in exchange for her freedom. Her offer is rebuffed. Annoyingly, she doesn’t have useful information about the Iron Circle either.
The Calm before the Storm
4 hours for 50 XP!
  • Idelle explains that she has a safehouse to the south. She asks her father, Foulques, to come with her. He doesn’t want to. Jarl offers him sanctuary at the peredhil embassy, which he accepts. Gabriel and Idelle engage in some verbal fencing, with Jarl believes is a human mating ritual.
  • Idelle leaves that party and heads south. Jacqueline offers her spellbook in exchange for her freedom, and her offer is rebuffed. The party is afraid that the Iron Circle will break her out of jail, so they take her to The Priest and Knight Inn disguised as a sack. Jarl is sent to arrange a discreet prisoner transfer with Pontmercy. The Iron Circle guard is turned over to the city guard at the gate. Foulques Delacroix is dropped off at the peredhil embassy.
  • Jarl tells Pontmercy that he has decided to take Pontmercy as his own surname. Jocq frightens a would be horse thief. Pontmercy arrives at The Priest and Knight Inn to meet with the party. It ruins business at the inn for the night. Apparently, many of The Priest and Knight’s customers would prefer to remain far away from the guard-captain. Pontmercy confirms and Jacqueline Deni is wanted for several killings. She agrees to call in a favor and send someone discreet to bring her in. Jarl announces that he is also taking Delacroix as a surname. Gabriel tells him that it is stupid to take other people’s surnames, and Jarl sadly decides that he must just be Jarl.
  • Several hours later, the dark elf Dryug arrives to take Jacquline into custody. After a short exchange, they both vanish in a cloud of darkness. Jocq goes to visit his family, punches his father, and threatens further violence if he sells his sister into slavery again. Jarl tries unsuccessfully to turn up more leads on the Iron Circle. Everyone goes to bed for the night.
  • Early in the morning, everyone is woken by some guards. There’s been an incident in the noble district; witnesses report monstrous creatures roaming the streets. The party heads there, meets up, encounters a pack of demons, and after a brief fight, emerges victorious. In the distance, a mysterious red light erupts over a mansion. It is probably where the demons are coming from.

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