Okknos Prime: Bonifant

The Warehouse

In which Ives has some Nightmares

  • As Ives Sévère leaves the castle courtyard, he is struck by a strange feeling. As he walks with the rest of the party, he gets this incredible feeling of isolation. For the past few days, he’s been having nightmares; dreams he cannot quite remember. But now, in the empty streets of Bonifant, the visions return. The cityscape morphs into a desolate snowscape stretching as far as the eye can see. The unending sheets of white are broken only by a few gnarled trees. As he trudges through the trackless snow, he cannot shake the feeling that something is tracking him. There is no sound, no visual cue to betray this creature’s presence, only perhaps a strange, unearthly, sickly sweet smell. The power of the untamed wilderness presses in around him. Although Ives’ adversary is still distant, the distance is a small comfort. For in this desolation, there is nowhere to run, nowhere to hide. It is slowly but surely drawing closer, biding its time, waiting for exhaustion to set in…
    Ives blinks and suddenly he is back in Bonifant. The crisp chill of the arboreal forest is replaced by the warm air of Vitalio in the springtime. The feeling of being tracked though, does not dissipate.
  • Ives says nothing about this disturbing vision, and continues on with his companions. Soon, they arrive at the warehouse that Amoril described. As they approach, they run into a mysterious man wielding a giant greatsword. He introduces himself as Claude Couturier, and after a few tense moments, they decide that they should be friends and enter the warehouse together.
  • Upon entering the warehouse, our heroes are greeted by a disturbing sight. Amoril is hanging from the center beam of the warehouse, a note pinned to his chest. MARKED FOR DEATH, it reads. Amoril was obviously tortured before he died. After a few brief reflections on the fact that crime doesn’t pay, our heroes begin to investigate the warehouse.
  • Their investigations are interrupted, however, by flaming arrows shot though the windows! Claude scrambles up onto a barrel, and returns fire. Ives tries to balance on some pegs in the wall to do the same, but instead slips, catching himself on some ropes hanging from the hooks.
  • In a moment of unfortunate timing, several men burst through the back door and head straight for the unfortunate rogue. Several spear wounds later, Ives is bleeding out on the ground. Gabriel and Sinoqui prove to be no match for the deadly assassins coming through the front door. They both fall unconscious as well.
  • As Ives slips closer to death, his consciousness begins to wander again. He finds himself back in that endless arboreal forest. He sees something different in the distance: the aberrant fortress. Its fleshy walls glisten in the sun. As Ives gets closer, you see a man, dressed in rags, outside the walls. He squats in the snow, gnawing on some meat. He smiles at Ives. The man’s mouth seems unnaturally wide, and there are too many teeth in his mouth. “We’ve been expecting you. Come and join me.” With growing horror, Ives realizes the man is eating human flesh. The entrance to the fortress looms behind him, like a gateway into nothingness. Ives smells that sickly sweet smell again, but instead of being borne on the wind, it seems to emanate, stronger than ever, from the door of the fortress. The man smiles at Ives again, and his features begin to shift. His mouth grows wider still, his fingers lengthen into claws. His feet begin to contort into a strange, massed shape. He opens his mouth as if to speak… and Ives finds himself in the warehouse again. Maximilian stands over him, a concerned look on his face. Ives lashes out wildly with his rapier, striking the unfortunate Jarl, who happened to be standing nearby.
  • Jarl, Maximilian, Jace, Claude, and Meldy manage to defeat the remain members of Ravenous. One of the assassins reverts to a changeling when he dies. Meldy casts a paralysis spell on the last bandit, and the PCs tie him up and interrogate him. Maximilian uses his gem of true seeing to ensure the bandit is not a changeling. He is reluctant to talk, but after Claude smashes a couple barrels, he reveals the locations of three more Ravenous safehouses. One of them is the former Delacroix manor.
  • Meanwhile, the PCs investigate the back room of the warehouse. They find a few barrels full of poison and a stone circle. Meldy explains that the stone circle is likely a portal, perhaps to somewhere in the Feywild. Sinoqui notes that the barrels appear to be made in the Feywild. The PCs decide to destroy the circle. Maximilian softly throws a rock at the tied-up bandit.
  • The PCs decide what to do next. Maximilian suggests that they inform Meldy about what has just happened, forgetting that the girl is standing right in front of him. Although acting on the new intelligence they’ve gathered is important, it won’t don’t much good to attack Ravenous with four half-dead party members. They decide to rest in a nearby warehouse. As they settle in to do so, they hear hoofbeats approaching. Jarl goes out to greet them.
  • They are two of the castle guards. They are looking for the PCs. They tell them to go to the Fountain of Victory; something has happened.
  • At the Fountain of Victory, the PCs are greeted by a disturbing sight: dozens of dead bodies, some of them still hanging from the trees and statues surrounding the fountain. One of the guards handling cleanup approaches. “We counted forty-six bodies.” “Two for every hostage we rescued,” notes Meldy quietly. “Don’t tell me that, Meldy,” says Jarl. “There also was a note,” continues the guard. “I think you should take a look at it.” The note reads: “Embrace your parents. Hold your children close. They have been marked for death. Their blood is on your hands.” Following this chilling statement is a list of names, including the PCs and their family members. Maximilian is glad that he’s kept his identity secret, and Jace is glad that he has no family in Bonifant.
  • Despite this disturbing news, our heroes decide their best bet is to stick with their current plan. They head to a nearby abandoned store to rest before striking again. As they approach the store, a lone figure blocks their path. It’s Hivan the Peredhil. He scolds Jarl for joining with the humans, who obviously cannot take care of themselves. Hivan says that he protected the sick peredhil at the peredhil embassy from a Ravenous revenge strike while Jarl led the able-bodied peredhil away. Jarl remains resolute in his dedication to the rule of Vitalian lore. Hivan confesses he has doubts after Saffron turned out to be a succubus. He admits that if Saffron were to reappear before him, he might welcome her back. Jarl is understanding. Hivan departs, and the party heads to rest.

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